04 / RELEASE NOTES

Track the build, not the hype.

A partial, curated snapshot of reviewed KytyPS5 Xbox builds, not a full release history. These are editorial summaries of developer notes, not our own performance measurements.

Sources checked 2026-10-31 · Independent guide

Latest build in this snapshot: 1.1.26301.2318. Checked 2026-10-31. This snapshot covers six reviewed builds and may omit intermediate versions. It does not update automatically; newer releases may exist. A build not marked as a pre-release on GitHub is not proof of stability or game compatibility.

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1.1.26301.2318LATEST CHECKED / DEVELOPER RELEASE

Opus audio and graphics fixes

  • The developer says the Opus audio decoder can now return part of a packet, which some games need to play their sound.
  • Developer-listed graphics fixes: corrected vertex and instance numbers for some indirect draws, and acceptance of video buffers that use a compression layout the screen previously rejected.
  • Described by the developer as an experimental Series X|S Developer Mode build that installs over earlier builds and keeps data. A fix does not establish compatibility for every game.
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1.1.26301.2214DEVELOPER RELEASE

Controller, settings and display changes

  • The developer lists one controller list with automatic or manual player assignment, including during a game; a controller with no player chosen plays as Player 1.
  • Redesigned settings pages, a side-panel game menu with Controllers and Trophies, and a Settings › Display › Stretch to screen option; when it is off, games keep their aspect ratio.
  • Upstream changes listed by the developer include a memory rework, shader fixes, fewer depth-copy crashes and AudioOut2 audio fixes. The developer says its Remote Controllers option (Settings › Developer) has only been tested by the developer so far.
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1.1.26299.2248DEVELOPER RELEASE

Graphics, shader and save-data fixes

  • Brings in upstream rendering work: broader support for clear-colour formats, MSAA resolve handling, and unsupported mesh draws are now skipped rather than halting.
  • Shader corrections covering level-of-detail clamping, integer output targets and helper-lane behaviour.
  • Adds checks when converting save data and reduces how much is written to the log.
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1.1.26292.1138PRE-RELEASE

A closer look at performance

  • A detailed overlay adds CPU, GPU and memory panels.
  • Local co-op moves to the upstream implementation; only player one earns trophies.
  • Image-copy bounds fixes and 34 upstream changes, mostly shader fixes.
1.1.26292.1138: For this update, the developer asks you to remove compiled shaders once in Settings → Developer → Remove compiled shaders.
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1.1.26291.1739PRE-RELEASE

Loading and renderer improvements

  • Faster loading of .zar archives and optional home-screen music.
  • Memory-saving options enabled by default, plus additional controller and texture settings.
  • D3D12 fixes and 173 upstream changes. A fix does not establish compatibility for every game.
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1.1.26286.857PRE-RELEASE

Keyboard, trophies and display controls

  • On-screen keyboard input and an in-game trophy view.
  • A 30 / 60 / 120 Hz display setting; this is not a promise of 120 fps.
  • An option to skip supported intro logos, reorganized settings and audio fixes.
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